Gods of Rassilon
Minor Deities – There are a myriad of minor deities who have dominion over a very specific aspect of life (cattle-stealing, coinage, sunrise, a specific mountain, etc).
Dargar – Slaughter, senseless violence, massacres, cannibalism, orcs, goblins. Clergy: Hounds (Priests), Wolves (Paladins)
Eira – Healing, life, mercy, peace. Clergy: Merciful Sons (priests), Peacekeepers (Paladins)
Eostre – Animals, Plants, cycle of life, fertility, birth. Clergy: Sowers/Husbanders (Priests), Reapers (Paladins).
Ertha – Earth, Metal, gems, crafting, smithing, underground warfare, subterranean realms. Clergy: Forge Sons/Daughters (priests), Stonehands (Paladins).
Freo – Travel, Wanderlust, Wilderness. Clergy: Wheels (priests), Sandals (Paladins).
Hela – Death, Corruption, Decay, Darkness, Undead. Clergy: Death Lords/Ladies (Priests), Death Knights (Paladins)
Hoenir – Knowledge, Literacy, scribes, historians, revealing secrets. Clergy: Gray Sages (Priests), Seekers (Paladins).
Hothar – Justice, law, order, conformance, truth. Clergy: Scales of Justice (Priests), Swords of Truth (Paladins).
Kenaz – Fire, hearths, volcanoes, flame. Clergy: Hearthkeepers (Priests), Ashen Blades (Paladins)
Maera – Magic, mystery, divination, occult matters. Clergy: Order of the Waxing Sickle (priests), Order of the Waning Sickle (Paladins).
Nuathiz – Thievery, chance, stealth, concealment. Clergy: Purveyors (priests), Tomb Raiders (Paladins)
Neorthe – Lakes, rivers, sea, sailors, water. Clergy: Navigators (Priests), Marines (Paladins)
Niht – Darkness, Assassins, secrets, secret murder. Clergy: Shadowlords (priests), Black Blades (Paladins).
The Norns – Fate, destiny, past, present, future. Clergy: Fatespeakers (priests), Hand of Destiny (Paladins).
Rigr – Vigilance, protection of settlements, warnings. Clergy: Eyes of the Vigilant (Priests), Watchmen (Paladins).
Scaetha – Death, final judgment, descruction of the undead. Clergy: Eulogists (priests), Divine Slayers (Paladins)
Sigel – Sun, light, purity, goodness. Clergy: Sun Priests (priests), Sun Knights (Paladins)
Thyrm – Cold, ice, winter, blizzard, icy realms Clergy: Breath of Winter (Priests), Talons of Winter (Paladins)
Thunor – Wind, Weather, sky, air, lightning. Clergy: Thuderson (Priests), Lightningson (paladins)
Tiw – Battle, courage, war, victory. Clergy: Shields (Priests), Swords (Paladins)
Ullr – Hunting, Archery, Trackers, prey animals. Clergy: Huntsmen (priests), Hounds of Ullr (Paladins).
The Unknowable One – Tricks, taunts, insults, bards, storytellers. Clergy: Jokers (Priests), Mirthful Blades (Paladins).
Vali – Corruption, vermin, disease, famine, vice, overindulgence, treachery, vengeance. Clergy: Plaguebearers/Corruptors (priests), Unseen Hand (Paladins)
Var – Merchants, trade, negotiations, contracts, coinage, wealth. Clergy: Profiteers (Priests), Thieftakers (Paladins).
While the Gods of Rassilon are worshiped throughout the world by various and diverse cultures, there are some that are typically worshiped more than others by certain races.
Anari: Hoenir, Maera (esp. The Magocracy), Tiw, Var
Saxa: Eostre, Hothar, Kenaz, Noerthe (coastlands), the Norns, Thunor, Tiw, Ullr
Finnar: Freo, Kenaz, Rigr, Sigel, Thyrm (appeasement only), Ullr
Tuomi: Eostre, Hothar, Kenaz, Noerthe (coastlands), Thunor, Tiw
Hearth Elves: Eira, Eostre, Hoenir, Maera, Sigel, Ullr
Taiga Elves: Eostra, Maera, Sigel, Tiw, Ullr
Frost Dwarves: Ertha, Kenaz, Tiw
Engro: Freo, Nauthiz, the Norns, Unknowable One
Frostborn: By main race, plus Thyrm
Giants: Kenaz (fire giants), Eostre and Ullr (Forest giants), Thyrm (Frost Giants), Ertha (Cliff Giants)
Orcs/Goblins: Dargar, Niht, Thyrm, Vali
While most monster races worship the greater gods, some worship gods rarely worshiped by sane mortals. Ancient and alien, these gods represent inhuman qualities and horrifying concepts. Only a madman would serve one willingly.